Its a marathon not a sprint

Often when I play a game its sprint to the finish. Mostly I stick to one game at a time, however due to a current influx in consoles, games and a massive back log its turned in to a marathon of switching between multiple games and finishing them when i can.

Even now I have multiple games on the go; some would call me a bit of a player, jks… please help me.

Currently I’m working through Witcher 3 including all add-ons, FF14, Zelda: Breath of the wild and occasionally a game of Overwatch. My back log, includes Mass Effect Andromeda, Warhammer Total War, Mario Kart, Arms, Splatoon, Draksouls 3 and Dishonoured 2.

Most open world games can drag you in for 100 hours, and some I’m choosing to slow down such as BOTW a game I just don’t want to end. Of cause MMO never end but in this regard i set myself a goal and once its achieved – I quit. Unless its WoW which is basically crack to me.

Its proving more difficult to keep up with gaming the older i get. I think its time to change my mindset and just play what I’m feeling and eventually I’ll work my way through it. And if a game comes out i just want to smash my way through, then thats what I’ll do.

This post was bought to you by: First World Problem.

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The Best of What I Actually Played 2015

As a grown adult with an unconquerable gaming backlog, I’m actually quite impressed at managing to complete 6 whole new games this year, as pictured in the header image, so frankly all 6 deserve praise for being good enough to jump ahead of my backlog. Chances are I would have loved MGS5, but that one got bumped into backlog by Fallout 4.

So, without further ado, I’ve narrowed the games which I most enjoyed this year down to two incomparable runners up in no particular order, and one definitive game of my year.

Runner Up A:

Bloodborne – FromSoftware – PS4

As I wrote back in August, Bloodborne is a game I was genuinely afraid just wouldn’t be for me, having never enjoyed hack and slash games in the past, but it quickly won me over with its atmosphere, sense of accomplishment and, above all, the respect with which it treats the player.

Runner Up 1:

Undertale – Toby Fox – PC

Check out my review from August if you want to see me gush about Toby Fox’s indie masterwork. A perfect combination of a singular artist making the game that he wanted to play, coupled with the unique craft of a musician turned programmer. That such a concise, emotional, coherent piece of work can come from a single developer is deeply inspiring to my inner indie dev.

Game of the Year:

Splatoon – Nintendo – WiiU

Splatoon is the triumphant emergence of Nintendo’s next generation of developers, bringing with them the boldest, freshest new gaming franchise in years. Equal parts platformer and third person shooter, yet also incorporating unexpected inspirations from MOBAs and puzzle games, Splatoon is compulsive, joyfully presented and polished to an impossibly precise degree in terms of fundamental control and game design.

The longest I’ve ever stuck with an online shooter before boredom from repetition kicked in was probably about a week, so the fact that I still find myself jumping back into Splatoon 7 months on speaks volumes, and is of course helped along by the charming online community, whose graffiti is splattered all over the lobby and arenas for all to see, and Nintendo’s unprecedented decision to offer 8 months of free map and weapon packs for a £30 game.

Perfection in a mad squiddy package, and I’m so excited to see where this series can develop after such a confident start.

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Staying Fresh With Splatoon

Splatoon continues to keep me coming back with its slow trickle of new weapons, maps and even entire game modes. Nintendo’s bold risk in intentionally releasing a stripped down game, with loads of secret content on the disk set to unlock for free over the weeks and months following launch, seemed like marketing suicide at first, but has really paid off in keeping the community alive both in game and through it’s lively online presence.

The first European Splatfest event took place last weekend, pitting fans of Rock against fans of Pop in a special tournament to win some incredibly rare upgrade Snails. Not only are regular tournaments like this a great way to keep people playing, but Nintendo really did an exceptional job in creating a sense of ‘event’, with the levels switched to night time mode and glow in the dark ink, and the lobby plaza transformed into a party with Callie and Marie putting on duelling concerts from their battle buses for their respective teams and event specific Miiverse posts lighting up the sky as fireworks.

Some annoying matchmaking and connection issues put a bit of a damper on the event, especially with teams of 4 Rockers occasionally being teamed up against a lone Popster, but all in all it was decent for a first attempt at such an event.

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Last week also introduced the new Tower Control game type to competitive mode. While ok, Splatzones never really felt like a mode that worked within the mechanics of Splatoon. With such creative tools of mass ink coverage, fighting over small areas seemed a bit mismatched. Tower Control is, thankfully, the antithesis to this, and it’s huge fun. There’s an immense excitement to riding atop a precarious weaponised, musical tower with your teammates into the heart of the enemy base.

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