What’s New Kickstarter??????

And we are back! Here is another installment in the “WNK” series (and yes, I can see what the initials sound like…). In this series I browse Kickstarter on a monthly basis and pull out a couple of games (mainly board games) that really catch my eye.

We had a small break at the end of last year, for which I can only apologise. However we have a fresh start for 2016, so let us see what the new year brings game-wise.

Let’s see what we have for January!

Karmaka – A tactical card game for 2-4 souls

Link: https://www.kickstarter.com/projects/eddybox/karmaka-a-tactical-card-game-for-2-4-souls?ref=category_popular

Game by Eddy Boxerman
$36,656 pledged of $20,000 goal
28 Days to go (18/02/2016)

This game really caught my eye. The premise for this is that everyone begins as a Dung Beetle, and you play out each “life” to work your way up the Karmic Ladder to reach Transcendence. Each Life is played using a hand of cards, and players play those cards to reach 3 objectives:

  • Score enough points to climb the Ladder and keep up with your rivals.
  • Stash a good selection of cards to your “Future Life”. This will become your opening hand next life.
  • Play cards for their abilities to help yourself or to hinder others. But what goes around comes around. A key tension in Karmaka is that after playing a card for its ability, a rival may take the card into their Future Life. Your actions may come back to haunt you in the next life…

Note the last point – I *love* this idea. Other games have tried to incorporate a consequences element to a player’s actions, but this one manages to not only add a brilliant tactical element to a fairly simple card game, but it also does it in a way that fits with the context of the whole game.

The artwork looks to be beautiful, with the karmic ladder painted as a twisting vine with a variety of creatures on it all on the path to enlightenment. The cards are wonderfully detailed as well, with even the images of dung beetles rolling dung artfully drawn.

The site has included positive reviews from places like PAX South, and awards from the Boston Festival of Indie Games, so already the game seems like a safe investment.

In fact, for the first time since starting this Kickstarter series – I am so in love with this game I have personally backed it with my own money! So when it comes in expect an excited review in a future post.

Control: A Strategic Card Game

Link: https://www.kickstarter.com/projects/keymastergames/control-a-strategic-card-game?ref=category_popular

Game by Keymaster Games
$6,479 pledged of $7,500 goal
29 Days to go (19/02/2016)

This game is a quick card game, inspired by titles such as Love Letter (brilliant quick card game), Magic the Gathering and Cuttle. The aim of this combat card game is for players to use Fuel Cells (the cards) to refuel their time machines and to escape the rupture that has trapped them all outside of time.

Games generally run 5-15 minutes so gameplay is extremely quick and easy to learn. On their turn, a player chooses ONE of the following:

  • Draw a card. A player may not draw if they have seven cards in hand.
  • Install a Silver or Bronze Fuel Cell in their area of play. The Fuel Cell Charge on installed cards goes toward a player’s goal of 21 or more to win. Abilities on Silver Fuel Cells are activated when installed.
  • Burn a Bronze Fuel Cell to the discard pile to activate its ability.
  • Defuse an opponent’s fuel cells with a Fuel Cell of your own of equal or higher value.

I generally like quick card games as a rule, and combined with the sci-fi/steampunk-esque artwork I think this game is definitely a winner. The designs on the box make me think of Dr Who and Gallifrey (not a bad thing at all), whilst the artwork on the cards makes me think of the old Sci-fi novels and comics.

The campaign page itself is well done, with clear rules, affordable contributions that will give backers a copy of the game. And they even have a PDF print & play copy of the game available to download. Once again – to be so confident and proud of your idea that you’re willing to let people print it out themselves to play it says wonders.

Definitely one to keep an eye out for!

Dirigible Disaster-A frantic real-time co-op for 2-5 players

Link: https://www.kickstarter.com/projects/letimangames/dirigible-disaster-a-frantic-real-time-co-op-for-2?ref=category_popular

Game by Dan Letzring
$9,194 pledged of $8,400 goal
22 Days to go (12/02/2016)

As the title already tells us, Dirigible Disaster is a co-operative boardgame set on an airship. Players must work together to keep the airship afloat during it’s maiden voyage.

Now this is the part that is really interesting; the “flight” consists of 10 1-minute rounds all played in real time. When you watch the example round they have filmed it just goes to show you how quickly the time goes, and just how in-sync the players all need to be in order to get through it and survive. The added difficulty is that players must all take turns one at a time rather than all together, so actions must be swift and a good mixture of proactive and reactive in order to make it through the round.

Now I will admit that the artwork is not the greatest, but in this game that isn’t necessary. The board is a little ugly, but with such innovative gameplay I’m willing to give it a pass.

I think this would be a great game to burn through with a group of friends as a breather between two larger games. Shouting out instructions and actions for each minute round would be the gaming equivalent to a pallet cleansing sorbet after a real meal.

Go look at these games that I’ve suggested. In fact – if you do, make sure to comment below letting me know whether they managed to convince you to go post them some money.

If you spot anything you want me to look into, be sure to let us know in the comments!


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Boardgames we played in 2015, Part 1

Its been a diverse year for boardgames in our little group, breaking away from Munchkin (but still playing it all the time because Munchkin is the best) and shelving Cthulhu for a little while. So in this post will be covering some of the games we played in 2015.

[Since this is going to be a long post I will be breaking this post up into 2 parts.]

Love Letter


Although this game has been around for some time in various forms, this year was the first time I played it. The objective of the game is to get your love letter in to the hands of a locked up princess/prince (definitely an original story idea), whilst deflecting over players love letters. This all sounds lovely, but in order to get others into this game I wouldn’t use this description to sell it – Am I a 12 year old girl (no, no is the answer).

Love Letters looks like a game of chance but the more you play the more you realise its a game of counting cards and reading people. A player is knocked out of the game when they have no cards left, a player wins the game when no other players are left or all the cards in the centre are used and they have the highest value card.

Different cards have different abilities, like all good card based games the skills of each card are explained clearly for all the see and so the learning curve is near to none existent. However getting good at the game can take some time.

Castles of Mad King Ludwig


You have been contracted to build a castle for the mad king, as you place tiles and build up your castle the goals change as the king decides randomly what he wants. At the start of the round the master build sets up what is available to buy, at the end of the round the next player takes on the responsibility of master builder, this allows each player to bias whats available to build in their favour. As the game progresses and players buy more rooms and corridors your castle becomes.. well a mess – but some strategy is needed in order to rack up the points and win the game.

So to conclude – you literally build a castle in this game. A very enjoyable hotmess.

Mice and Mystics


We covered this game earlier in the year, with one of our very rare review posts.

Personally I enjoyed this game very much and am looking forward to starting chapter 2, it felt like ‘DnD light’ which is no bad thing. Although we struggled through chapter 1 simply because we underestimated the games difficulty… and I may have not picked up any healing spells even though i played the main healer,  my team was weak and should feel bad.


Last up is a little dice game we used to fill in the gaps between people ordering food, phoning up a loved ones to wish goodbye or having a lengthy session in the bathroom. Its a quick game, easy to pick up and one I quite enjoyed.

Games typically last about 5-10 mins and involve rolling a set of 24 custom dice, which are distributed between the players. The dice have pictures of different animals which are then grouped together.

The dice also has a six which is represented by a picture of a chupacabra, if you get a chupacabra you can then collect over players animals. A Chupacabra can capture up to two chickens or one goat, and two Chupacabra can capture a bull.

Part 2 on its way!

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