Falling with Style, or That Superhero Feeling

I’ve played a lot of games that tell you you’re a superhero, but Gravity Rush might be the first time I’ve truly felt like one.

It’s easy enough to give the main character a cape, serve up some superpowers, or set a game in a comic book styled universe, but more often than not, its more about presentation wrapped around a generic brawler/adventure/genre-may-vary, and the sense of empowerment is kept in check by the limited scope of conventional game design.

Gravity Rush works so well because you are WAY overpowered in comparison to the slow paced city life around you, and the challenges are designed to test the limits of your unique powers in full flow, not to keep them in check as you are funnelled through levels.


Bullet points!

  • You first enter the city in a plaza next to a flashing tutorial icon, but it is entirely feasible to ignore this and launch yourself into the air and explore every peak and depth of the city before even starting the first mission.
  • I launched myself to the top of the tallest tower I could see (clumsily, due to the newness of my powers) before jumping off into the plaza, faceplanting amongst terrified citizens.
  • You are so damn powerful you can completely wreck yourself through throwing yourself around so much, but this is made all the more satisfying by the thrill of pulling off awesome superhero landings that look just right once it’s all clicked into place.
  • So much collateral damage! People and property routinely get displaced and shoved aside by the high level superheroing taking place.
  • Oh yeah, upgrade your speed attribute just by a single initial level and you can already fly so fast that Kat creates a sonic boom in her wake.
  • Your partner is a cat made out of OUTER SPACE.
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