This is going to be a strange post – it will likely only apply to me but maybe somewhere someone else is just as confused as me about when a game actually ends. Sandbox games will likely dominate this years GOTY contenders and rightly so as games like MGS5 and Fallout 4 have made me more accepting of the never ending, free-roaming, hands off gaming experience which is sandbox. Story wise though im not sure where I stand on either one of these games, in this post I will be dropping spoilers like a boss. So if you have yet to finish any of the top titles this year please avoid below.
Lets post all the spoilers!
MGS5 is a prime example of when a game runs out of money(?), chapter 2 just felt pointless and the end of chapter 1 left me confused as to whether I had actually completed the game. After shooting the shit out of Sal (sahelanthropus) chapter 2 was unlocked with a nice little introduction highlighting what to expect. Even though I was pretty much done with MGS5, I felt rejuvenated with the intro to chapter 2. Unfortunately chapter 2 never really took off, leading me to become confused about where I was in the games story and if chapter 2 had anything to do with.. anything.
Chapter 2 is mostly a re-hash of chapter 1 missions, but with the added twist of certain constraints being injected into the missions to make them harder. Some mission just had a straight up hard mode setting where others didn’t allow you to use any equipment or require absolute stealth. I have nothing against this, but this kind of gameplay should be entirely optional. Unfortunately to move forward in the story you needed to complete these mission or do more side missions which just felt like grinding.
So was chapter 1 the end? I don’t know, what I do know is I googled all the additional ending simply because I had no idea what was going on. This seems to be a general consensus across the internet. Why cant we just have the story delivered straight up with no hidden confusion, why was the “Kill all my diamond dog bros” mission not in the core story? Chapter 2 just felt like a failure.
Fallout 4 was less of a cluster fuck when it came to story but it did throw me off a bit after I joined the institute for a while.
Watching brotherhood of steal bros head smashing the railway nerds.
After you find out that Shaun is Farther you have the choice to join the institute and essentially become another Kelloge, going around collecting run away synths which the institute accidentally made sentient. I started off helping out and picking up a few synths un-till we got the bunker hill fuck up. At this point everyone was still my bro so I essentially walked through the entire fight as a spectator watching brotherhood of steal bros head smashing the railway nerds.
Eventually you get to the synths and you have to make a decision about returning them to be re-programmed or setting them free. I opted to set them free.
Farther was a bit upset and so decided to have a heart to heart with me on top of the MIT building where he said we could no longer be besties and so sent me off in to the waste to wander around along again.
Now what, literally that was it a “Im disappointed” speech and then he teleported off. I followed up on all my leads: The railway, brotherhood, minuet men, etc and no one wanted to know that I had found the evil child catchers.
A few hours later Gravy told me the castle was under attack by the institute and everything kicked off for a bit. But again I had to google to find out what exactly I was suppose to be doing.
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